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Alignment is based on the character's Alignment Points and reflects how a character relates to the concepts of good and evil. Many schools have Alignment requirements. The Alignment of a character can change to match the style in which they are played, if deviation is consistent and serious.

Alignment Points[]

The ratio of Alignment Points determines the character's Alignment. There are three types of Alignment Points: Good, Evil, and Confidence. The Alignments of Lunatic (1) Lunatic and Sinister (1) Sinister can be reached with or without Confidence Points.

Alignment Alignment Points Explanation Example
Neutral
Neutral
All < 100 Good, Evil, and Confidence are each less than 100. 0 Confidence
60 Good
99 Evil
Heroic (1)
Heroic
Good ≥ 100
Good ≥ 2x Evil
Good is greater than 99 and at least twice the amount of Evil. 100 Good
40 Evil
Lunatic (1)
Lunatic
Good ≥ 100
Evil ≤ Good ≤ 2x Evil
Good is greater than 99 and less than twice the amount of Evil. 150 Good
100 Evil
Confidence ≥ 100
Good > Evil
Confidence is greater than 99 and Good is greater than Evil. 120 Confidence
1 Good
0 Evil
Sinister (1)
Sinister
Evil ≥ 100
Good ≤ Evil ≤ 2x Good
Evil is greater than 99 and less than twice the amount of Good. 100 Good
150 Evil
Confidence ≥ 100
Evil > Good
Confidence is greater than 99 and Evil is greater than Good. 120 Confidence
0 Good
1 Evil
Evil (1)
Evil
Evil ≥ 100
Evil ≥ 2x Good
Evil is greater than 99 and at least twice the amount of Good. 40 Good
100 Evil

Gaining[]

Alignment Points can be gained from both PvE and PvP activities:

Points Action
Good +1-3 Finish an Influence Challenge in a team that is labeled as Heroic (1) Heroic.
(The team must have at least 2 players)
+1-3 Finish an Escort Mission in a team that is labeled as Heroic (1) Heroic.
(The team must have at least 2 players)
+1-3 Finish a Forbidden Instance in a team that is labeled as Heroic (1) Heroic.
(The team must have at least 2 players)
+? Defeat a kidnapper and release the kidnapped player from the bag.
+1 Spend Silver Coins Silver Coins to free an offline player from a shady contract.
+1 Revive a Neutral Neutral, Heroic (1) Heroic, or Lunatic (1) Lunatic player who is seriously injured.
Evil +x Kill a Heroic (1) Heroic or Lunatic (1) Lunatic player.
(The victim's Strength must be ≥ Martial Intuition)
(Points vary depending on target's Alignment Points)
+3 Finish a Forbidden Instance in a team that is labeled as Evil (1) Evil.
+1 Sell a kidnapped offline player to a NPC.
+? Raid an Escort Mission caravan.
+1 Kill a Neutral Neutral player.
(The victim's Strength must be ≥ Martial Intuition)
Confidence

Discipline Value[]

Schools can punish their members for improper behavior by increasing the player's Discipline Value. Some schools require the player to have a specific Alignment.

School Alignment Requirement to Join Discipline Value
Any Alignment +40 Kill another Shaolin
+30 Help with jailbreak
+20 Kill while Infamy ≥ 2000
+20 Raid an Escort
+10 Drink alcohol
+10 Sell a kidnapped player
Wudang Any Alignment Raid an Escort
Kill another Wudang
Infamy > 200
Help with jailbreak
Sell a kidnapped player
Any Alignment
Beggar's Sect Any Alignment
Scholars Any Alignment
Tangmen Any Alignment
Royal Guards Any Alignment
Wanderer's Valley Any Alignment
Ming Cult Any Alignment
Tianshan Sect Any Alignment
Dharma Sect
Any Alignment
Ancient Tomb Sect If player is a member of Wudang:
Heroic (1) Heroic, Lunatic (1) Lunatic, or Sinister (1) Sinister
If player is not a member of Wudang:
Lunatic (1) Lunatic or Sinister (1) Sinister
Neutral Neutral, Heroic (1) Heroic, Lunatic (1) Lunatic or Sinister (1) Sinister
Changfeng Escort Agency If player is a member of Beggar's Sect:
Any Alignment
If player is not a member of Beggar's Sect:
Neutral Neutral, Heroic (1) Heroic, or Lunatic (1) Lunatic
Mount Hua Sect Any Alignment
Nianluo Dam Any Alignment
Blood Blade Clan If player is a member of Royal Guards:
Lunatic (1) Lunatic, Sinister (1) Sinister, or Evil (1) Evil
If player is not a member of Royal Guards:
Sinister (1) Sinister or Evil (1) Evil
Five Immortals Sect Lunatic (1) Lunatic, Sinister (1) Sinister, or Evil (1) Evil
Divine Engine Camp Neutral Neutral, Heroic (1) Heroic, Lunatic (1) Lunatic, or Sinister (1) Sinister
Starry Pavilion Neutral Neutral, Heroic (1) Heroic, Lunatic (1) Lunatic, or Sinister (1) Sinister
Xu Family Manor Neutral Neutral or Heroic (1) Heroic
Golden Needle Sect Any Alignment
Beast Villa Any Alignment
Rootless Sect Any Alignment
Palace of Shifting Flowers Lunatic (1) Lunatic +5/hour Player is not Lunatic (1) Lunatic
Peach Blossom Island Sinister (1) Sinister

Trivia[]

  • Shaolin's 3rd Internal Skill requires the user to be Heroic (1) Heroic in order to activate the additional effect.
  • Heroic (1) Heroic players can participate in the Defying Evil event.
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