WushuWiki
Advertisement

Alignment is based on the character's Alignment Points and reflects how a character relates to the concepts of good and evil. Many schools have Alignment requirements. The Alignment of a character can change to match the style in which they are played, if deviation is consistent and serious.

Alignment Points[]

The ratio of Alignment Points determines the character's Alignment. There are three types of Alignment Points: Good, Evil, and Confidence. The Alignments of Lunatic and Sinister can be reached with or without Confidence Points.

Alignment Alignment Points Explanation Example

Neutral
All < 100 Good, Evil, and Confidence are each less than 100. 0 Confidence
60 Good
99 Evil

Heroic
Good ≥ 100
Good ≥ 2x Evil
Good is greater than 99 and at least twice the amount of Evil. 100 Good
40 Evil

Lunatic
Good ≥ 100
Evil ≤ Good ≤ 2x Evil
Good is greater than 99 and less than twice the amount of Evil. 150 Good
100 Evil
Confidence ≥ 100
Good > Evil
Confidence is greater than 99 and Good is greater than Evil. 120 Confidence
1 Good
0 Evil

Sinister
Evil ≥ 100
Good ≤ Evil ≤ 2x Good
Evil is greater than 99 and less than twice the amount of Good. 100 Good
150 Evil
Confidence ≥ 100
Evil > Good
Confidence is greater than 99 and Evil is greater than Good. 120 Confidence
0 Good
1 Evil

Evil
Evil ≥ 100
Evil ≥ 2x Good
Evil is greater than 99 and at least twice the amount of Good. 40 Good
100 Evil

Gaining[]

Alignment Points can be gained from both PvE and PvP activities:

Points Action
Good +1-3 Finish an Influence Challenge in a team that is labeled as Heroic.
(The team must have at least 2 players)
+1-3 Finish an Escort Mission in a team that is labeled as Heroic.
(The team must have at least 2 players)
+1-3 Finish a Forbidden Instance in a team that is labeled as Heroic.
(The team must have at least 2 players)
+? Defeat a kidnapper and release the kidnapped player from the bag.
+1 Spend Silver Coins to free an offline player from a shady contract.
+1 Revive a Neutral, Heroic, or Lunatic player who is seriously injured.
Evil +x Kill a Heroic or Lunatic player.
(The victim's Strength must be ≥ Martial Intuition)
(Points vary depending on target's Alignment Points)
+3 Finish a Forbidden Instance in a team that is labeled as Evil.
+1 Sell a kidnapped offline player to a NPC.
+? Raid an Escort Mission caravan.
+1 Kill a Neutral player.
(The victim's Strength must be ≥ Martial Intuition)
Confidence

School Alignment[]

Some Reclusive Factions and Factions only accept members of a specific Alignment. Those with specific requirements are listed below.

School Alignment
Ancient Tomb Sect
(Joining from Wudang)
Ancient Tomb Sect
(Joining as an outsider)
Divine Water Palace
Changfeng Escort Agency
(Joining from Beggar's Sect)
Changfeng Escort Agency
(Joining as an outsider)
Blood Blade Clan
(Joining from Royal Guards)
Blood Blade Clan
(Joining as an outsider)
Five Immortals Sect
Shenji Camp
Starry Pavilion
Xu Family Manor
Palace of Shifting Flowers
Peach Blossom Island

Trivia[]

  • Shaolin's 3rd Internal Skill requires the user to be Heroic in order to activate the additional effect.
  • Only Heroic players can participate in the Defying Evil event.
Advertisement