Age of Wushu Wiki

Age of Wushu has a large number of options for combat against NPC as well as a wide variety of PvP features.

If two or more fight together they can benefit from bonuses:

  • formation fighting
  • couple fighting: couples can obtain from the Matchmaker the skills Seductive Stare Sword (max  Level 6 and Chongling Swords (Female or Male, max Level 10)

Rock-Paper-Scissors System[]

Combat Diagram.png

Combat in this game with the common Martial Skills is based on a rock-paper-scissors system. Martial Skills are classified as one of the following three:

  • Overt moves (can be parried by blocks)
  • Blocks (can be broken by feints)
  • Feints (are overwhelmed by overt moves)

How this system works is by recognizing the type of skill the opponent is attempting to use, and to react with the type that would counter his/her skill. This requires familiarity with all the different skills ingame and their animations, which is Age of Wushu's take on a 'skill-based fighting system', as opposed to a 'level-based fighting system'.

To get the most out of this combat system a player should understand the Chi Skill system and Meridians as well as Internal Skills and Flying Skills. Overall Age of Wushu has an incredible complex and customizable combat system where especially player looking for optimization and wide options and skill will thrive.

Overt Moves[]

Overt Moves or “Rock” are straight attacks. These are stronger than other attacks because they have one purpose, damage. Whether a “basic attack” with your weapon/fists, or a special skill, Overt Moves are the foundation of combat.

  • The majority of damage skills are overt moves.
  • They are the main skills which you use to deal damage to your opponents.
  • They will break the defense of feint skills and overpower them.
  • If your opponent is using a parry stance, the damage will be reduced by a certain percentage starting at 50%, but can be increased or reduced through gear and skills.

Parry Moves[]


The “Paper” that covers the rock are Parry moves. You can Parry a player normally, which only minimizes the damage done to you. The more practiced martial artists will be able to deal more damage than a simple Parry can handle. Enter Parry Skills. Each Parry behaves differently when a player successfully parries an attack. Some examples of Parry effects are retaliation damage back to the attacking player or their equipment, and debuffs to the player (slower movement, longer skill cooldowns, etc). Choosing a Parry that fits the rest of your play style is just as important as the attacks you choose. While you can keep Parrying, an Overt Move can lower your Parry endurance over time and breakthrough your Parry. Opponents can also perform a simple feint and cut through your Parry.

  • A Parry stance reduces the damage received from any overt move. The percentage damage reduction is governed by two of your stats, depending on the type of attacking move: external attacks or internal attacks
  • You can maintain your Parry stance as long as you hold down the Parry key (Default: Right mouse button)
  • Parrying will reduce movement speed by 70%, but you can still move around and jump while Parrying
  • A Parry can be easily broken with any Feint Move. If that happens, you cannot Parry again for a certain amount of time
  • Your Parry Endurance will be depleted gradually as you take blows from an opponent, the strength and recovery speed of your Parry is dependent on your stats
  • Parrying is a good way to fill your Rage, which is required to cast Rage Moves



Feints cut through parries, leaving your opponent stunned, possibly weakened, and ready for a devastating follow-up attacks. Feints are lighter attacks that are intended to break open defenses with a sudden move and are not advised to go toe to toe with the stronger, more direct Overt Moves.

  • Feint Moves are Parry breaking moves which are used to break and cancel an enemy's Parry stance
  • An enemy will receive 100% damage after their Parry has been broken, and are unable to Parry for a certain amount of time
  • Feint Moves are easily broken by any Overt Move