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Death occurs when a player's HP and Energy reach 0. If the player dies outside certain event areas, they will lose some Silver Coins and must choose one of the available recovery options.

Players can die from fall damage, by drowning, self-inflicted damage or by being attacked. If the player was killed by another player outside friendly PvP events, they can add the perpetrator to their enemy list. Death is disabled during duels.

If the deceased player was designated as the eye of an Array, the Array deactivates. If the player had a bounty or if their Infamy was greater than 2,000, they will be sent to jail. If the player's Infamy was greater than 8,000, they will be sent to death row.

Break Meridians[]

The Break Meridians is a Martial Arts skill that causes the user to die. This can be used to fast travel back to the saved Herbal Hall while Teleport Points are on cooldown. Using this skill to die will not cause the player to lose any Silver Coins. The skill can only be used while the user is out of combat.

Skill CD Effects
Break Meridians 30 min Chi Move: The user becomes Seriously Wounded and gradually loses all Energy in 5 seconds, resulting in death.

Seriously Wounded[]

When a player's HP drops to 0, they enter a Seriously Wounded state, gradually losing Energy until death. During this state, players have a 1-minute assist period in which they can be revived by another player.

Left-Click Revival[]

Anyone can revive a Seriously Wounded player by left-clicking their body.

Action Range CD Effect Requirements
Left-Click Revival 14m 0s After channeling for 5s, the healer gives up 80% of their maximum HP and revives the target to 50% HP.
  • Target is Seriously Wounded and in assist period.
  • Healer's HP > 80%

The left-click revival will affect the healer's Alignment Points. If the target is Neutral, Heroic, or Lunatic, the healer will gain a Good Point. If the target is Evil or Sinister, the healer will gain an Evil Point.

Revival Skills[]

The game features some skills that can revive Seriously Wounded players.

  • Golden Needle Sect disciples can learn "Blood Transfusion", a Martial Arts skill that revives allies faster and from a longer range than the standard left-click method.
  • Dharma Sect disciples can learn "Wisdom King's Mantra", a Miscellaneous Skill that applies a 1-minute buff to the target. If the target's HP reaches 0 during this time, they are automatically revived.
  • Emei disciples can learn Green Lotus Script, an Internal Skill that automatically revives the user when their HP reaches 0.

When using revival skills, the player does not gain any Alignment Points.

Recovery Options[]

After dying, the player has 3 minutes to choose one of the available recovery options. If the time runs out, Recover In Town will be automatically used.

Recovery Option Effects
Recover Nearby The user revives at the nearest Herbal Hall.
Recover in Town The user revives at the player's saved Herbal Hall.
Mild On-Site Healing Uses Silver Coins to revive with 50% HP and 100% Energy at the current spot.
On-Site Healing Uses Taels to revive with 100% HP and 100% Energy at the current spot.

On-Site Healing[]

The On-Site Healing options will revive the player at their current spot, and can only be used a total of 10 times per day. For example, if the Healing is used 8 times, the Healing can only be used 2 more times. After the third heal, subsequent healing costs increasing amounts of money. Taels spent on On-Site Healing will contribute to the Silver Consumption Event. Inside a Forbidden Instance, players cannot use standard On-Site Healing unless they consume a Nine Turnings Hell Contacting Pill.

Heal Cost
1 8L 16L
2 8L 16L
3 8L 16L
4 8L 800W 17L 600W
5 11L 200W 22L 400W
6 15L 200W 30L 400W
7 20L 800W 41L 600W
8 28L 56L
9 36L 800W 73L 600W
10 47L 200W 94L 400W
Total 192L 384L