| Royal Guards | │ | Skills | │ | Meridian |

Royal Guards is one of the eleven Great Schools in Age of Wushu.
The Royal Guards are feared for their ruthlessness and efficiency. They specialize in swift, lethal attacks and operate with unchecked authority.
History[]
The Royal Guards are the most renowned of all intelligence agencies from the Ming Dynasty. Established to monitor, spy on, and suppress any misconduct by government officials, they hold unrestricted access to the Royal Courts, where they report directly to the Emperor. Their influence spans all corners of China, and they secretly participate in numerous major tournaments. Known for their cruelty and ruthlessness, the Royal Guards instill fear in all other schools.
Joining Royal Guards[]
To join the Royal Guards, the player must speak with the Royal Guards School Guide located in Royal Guards.
Requirements[]
- Player must be Vagrant.
- Players who have previously betrayed the Royal Guards are prohibited from rejoining the school for 30 days.
Rules[]
| Rule | DP |
|---|---|
| Don't kill Royal Guards players | +40 points |
The school enforces only one rule for their disciples. Violating school rule results in the accumulation of Discipline Points (DP). Players can reduce their Discipline Points by repenting at Royal Guards.
If a player accumulates more than 100 Discipline Points and enters the school scene, a punishing cutscene is triggered. After the cutscene, the player receives a damage-reducing debuff and their Discipline Points are reset to 100.
The strength and duration of the debuff depends on the number of points the player accumulated. The debuff timer will not progress while the player is offline, and the debuffs can stack if the player is punished multiple times in succession.
Leaving Royal Guards[]
Royal Guards disciples who wish to join another school have four options: Blood Blade Clan, Training Away, Disguise, and Betray, each with its own requirements and consequences. Before the player can leave, they must step down from any leadership role in Royal Guards (Deacon, Elder, and Grandmaster).
The following consequences apply to all departure options:
- The player loses access to Royal Guards's school activities.
- The player can no longer purchase items from the Royal Guards NPCs.
- The Royal Guards Identity Outfits are deleted, but can be recollected from the interface if the player returns.
- The Royal Guards titles are deleted, but can be recollected from the interface if the player returns.
Blood Blade Clan[]

Royal Guards disciples can complete a quest to join the Blood Blade Clan while keeping their ties to Royal Guards.
Requirements:
- Character Strength ≥ ?
Training Away[]
Training Away allows the player to join any Reclusive or Jianghu Faction while keeping their ties to Royal Guards. To use this departure option, the player must complete a task from the Training Away Guide in Royal Guards. Requirements:
- Character Strength ≥ Peak of Power
Consequences:
- All learned Royal Guards Internal Skills will become capped at level 30 until the player returns.
- All learned Royal Guards Martial Arts will become capped at level 4 until the player returns.
Betrayal[]
Betrayal allows the player to completely abandon Royal Guards and join a different Great School. To use this departure option, the player must complete a task from the Betrayal Guide in Royal Guards. Requirements:
- Character Strength ≥ Peak of Power
Consequences:
- All learned Royal Guards Internal Skills are deleted.
- All learned Royal Guards Martial Arts are deleted.
- Any unlocked Royal Guards Meridian acupoints are not deleted.
Disguise[]
Disguise enables the player to join any Reclusive or Jianghu Faction without imposing restrictions on the level of Royal Guards skills. To use this departure option, the player must complete the Disguise Questline.