| Tangmen | │ | Skills | │ | Meridian |

Tangmen is one of the eleven Great Schools in Age of Wushu.
The Tangmen are run by the Tang family, renowned for their poisons and hidden weapons.
History[]
The Tangmen is a mysterious family sect with a history spanning several centuries in the Jianghu. They prefer to remain secluded in their fortified castle in Chongqing, Sichuan, a stronghold surrounded by traps and near-impossible to infiltrate.
Though the Tangmen are well-known, few truly understand them. Their appearances are rare and elusive, leading many to label them as an evil sect. Rumors abound that they possess seven types of hidden weapons, including poisonous needles and blinding sands. The most infamous of these is the "Storm Pear Flower Needle," a technique so precise that a skilled martial artist can strike 64 different pressure points simultaneously, making it virtually undefendable.
Joining Tangmen[]
To join the Tangmen, the player must speak with the Tangmen School Guide located in Tangmen.
Requirements[]
- Player must be Vagrant.
- Players who have previously betrayed the Tangmen are prohibited from rejoining the school for 30 days.
Rules[]
| Rule | DP |
|---|---|
| Don't kill Tangmen players. | +40 |
| Don't gain Infamy (Infamy > 200) | +20 |
The school enforces a set of rules for their disciples. Violating school rules results in the accumulation of Discipline Points (DP). Players can reduce their Discipline Points by repenting at Tangmen.
If a player accumulates more than 100 Discipline Points and enters the school scene, a punishing cutscene is triggered. After the cutscene, the player receives a damage-reducing debuff and their Discipline Points are reset to 100.
The strength and duration of the debuff depends on the number of points the player accumulated. The debuff timer will not progress while the player is offline, and the debuffs can stack if the player is punished multiple times in succession.
Leaving Tangmen[]
Tangmen disciples who wish to join another school have four options: Nianluo Dam, Training Away, Disguise, and Betray, each with its own requirements and consequences. Before the player can leave, they must step down from any leadership role in Tangmen (Deacon, Elder, and Grandmaster).
The following consequences apply to all departure options:
- The player loses access to Tangmen's school activities.
- The player can no longer purchase items from the Tangmen NPCs.
- The Tangmen Identity Outfits are deleted, but can be recollected from the interface if the player returns.
- The Tangmen titles are deleted, but can be recollected from the interface if the player returns.
Nianluo Dam[]

Tangmen disciples can complete a quest to join the Nianluo Dam while keeping their ties to Tangmen.
Requirements:
- Character Strength ≥ ?
Training Away[]
Training Away allows the player to join any Reclusive or Jianghu Faction while keeping their ties to Tangmen. To use this departure option, the player must complete a task from the Training Away Guide in Tangmen. Requirements:
- Character Strength ≥ Peak of Power
Consequences:
- All learned Tangmen Internal Skills will become capped at level 30 until the player returns.
- All learned Tangmen Martial Arts will become capped at level 4 until the player returns.
Betrayal[]
Betrayal allows the player to completely abandon Tangmen and join a different Great School. To use this departure option, the player must complete a task from the Betrayal Guide in Tangmen.
Consequences:
- All learned Tangmen Internal Skills are deleted.
- All learned Tangmen Martial Arts are deleted.
- Any unlocked Tangmen Meridian acupoints are not deleted.
Disguise[]
Disguise enables the player to join any Reclusive or Jianghu Faction without imposing restrictions on the level of Tangmen skills. To use this departure option, the player must complete the Disguise Questline.